2SE: Draw 2 cards and shuffle target card in your hand into its owner's deck. Once per each player's turn, when an ability is activated with shadow energy, all opposing heroes lose 1 shadow energy. 2SE: All opposing heroes and allies take 2 damage.įrom: Shroud. To: When Barrabus is summoned by a non-hero ability, all heroes lose their stored shadow energy: target opposing ally takes 1 damage for each shadow energy lost this way. 2SE: All opposing heroes and allies take 2 damage. Allies you control gain +2 base attack.įrom: When Barrabus is summoned, all heroes lose their stored shadow energy: target opposing ally takes 1 damage for each shadow energy lost this way. To: 5SE: Until the start of your next turn, weapons you control have +3 attack. To: When Thoughtful Investment is summoned, draw a card: target card in your hand is placed on top of your resource pile.įrom: 5SE: Until the start of your next turn, weapons you control have +3 attack and allies you control have +2 attack. When Thoughtful Investment leaves play, 1 of your resources is removed from play. To: Target friendly ally is moved to the top of its owner's deck: Target opposing ally is moved to the top of its owner's deck.įrom: When Thoughtful Investment is summoned, you gain 1 resource at the end of your turn. Your hero gains +1 shadow energy and Forgiveness is placed on top of your resources.įrom: Target friendly ally is moved to the top of its owner's deck and target opposing ally with equal cost or less is moved to the top of its owner's deck. To: The bottom card in your resource pile is returned to your hand. Your hero gains +1 shadow energy and you gain 1 resource. If you target yourself, draw a card.įrom: The bottom card in your resource pile is returned to your hand. To: Target player has each card in their hand shuffled into its owner's deck and draws an equal number of cards. Up to twice per turn, when an opposing disabled or poisoned ally is killed on your turn, renew 3 resources.įrom: Target player has each card in their hand shuffled into its owner's deck and draws an equal number of cards. When an opposing disabled or poisoned ally is killed, you gain 1 resource. When your hero deals combat damage to an ally, that ally is frozen for 2 turns and takes 2 ice damage if it was already frozen.įrom: Attach to your hero. When your hero deals combat damage to an ally, that ally is frozen for 2 turns. Your hero heals 1 damage for each card exiled.įrom: Attach to target weapon you control. To: Exile all ally cards in your graveyard from the game. Your hero heals 1 damage for each card removed. To: Target enemy item is destroyed, and Stop, Thief! is placed on top of your resources.įrom: Remove all ally cards in your graveyard from the game. To: Target opposing ally is frozen for 3 turns and takes 5 ice damage if it was already frozen.įrom: Target enemy item is destroyed, and you gain one resource. To: 5SE: All opposing allies take 2 electrical damage and if an ally was killed this way, repeat this effect up to once per turn.įrom: Target opposing ally is frozen (it can't attack, defend or use abilities) for 3 turns. AI was able to attack with Beetle Demon Bow continuously in the same turnįrom: 5SE: All allies take 4 electrical damage. A defeat screen could suddenly appear if the joining opponent canceled. Please report any server issues or odd behavior. Significant changes to the backend server. Warmer winter has arrived in Balor, but beware the spooky graveyard! This release includes a large number of balance changes!
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